{"id":1195,"date":"2026-08-10T08:12:26","date_gmt":"2026-08-10T08:12:26","guid":{"rendered":"https:\/\/www.guideofaitool.com\/blog\/?p=1195"},"modified":"2026-08-10T08:12:28","modified_gmt":"2026-08-10T08:12:28","slug":"previsualization-in-ai-filmmaking","status":"publish","type":"post","link":"https:\/\/www.guideofaitool.com\/blog\/previsualization-in-ai-filmmaking\/","title":{"rendered":"Previsualization in AI Filmmaking: From Storyboard to Moving Shot (2026)"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Traditional previsualization produces something disposable. A previs team builds rough versions of key sequences, a director iterates on them, and the approved plan gets handed to a crew.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The storyboard never appears in the finished film. It exists purely to de-risk a shoot before the expensive part begins.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That separation between planning and production is exactly what changes with this technology.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_86 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.guideofaitool.com\/blog\/previsualization-in-ai-filmmaking\/#What_AI_previsualization_actually_does\" >What AI previsualization actually does<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.guideofaitool.com\/blog\/previsualization-in-ai-filmmaking\/#Scriptwriting_as_the_first_previs_input\" >Scriptwriting as the first previs input<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.guideofaitool.com\/blog\/previsualization-in-ai-filmmaking\/#Generating_frames_as_grids_not_single_shots\" >Generating frames as grids, not single shots<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.guideofaitool.com\/blog\/previsualization-in-ai-filmmaking\/#From_approved_frame_to_shot_plan\" >From approved frame to shot plan<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.guideofaitool.com\/blog\/previsualization-in-ai-filmmaking\/#Choosing_which_model_animates_which_shot\" >Choosing which model animates which shot<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/www.guideofaitool.com\/blog\/previsualization-in-ai-filmmaking\/#When_a_shot_resists_planning_entirely\" >When a shot resists planning entirely<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/www.guideofaitool.com\/blog\/previsualization-in-ai-filmmaking\/#What_models_dont_infer_on_their_own\" >What models don&#8217;t infer on their own<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/www.guideofaitool.com\/blog\/previsualization-in-ai-filmmaking\/#Common_mistakes_when_moving_from_storyboard_to_shot_in_AI_filmmaking\" >Common mistakes when moving from storyboard to shot in AI filmmaking<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/www.guideofaitool.com\/blog\/previsualization-in-ai-filmmaking\/#FAQ\" >FAQ<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/www.guideofaitool.com\/blog\/previsualization-in-ai-filmmaking\/#What_is_previsualization_in_AI_filmmaking\" >What is previsualization in AI filmmaking?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/www.guideofaitool.com\/blog\/previsualization-in-ai-filmmaking\/#Why_does_frame_quality_matter_more_here_than_in_traditional_previs\" >Why does frame quality matter more here than in traditional previs?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/www.guideofaitool.com\/blog\/previsualization-in-ai-filmmaking\/#Do_different_shots_need_different_AI_models\" >Do different shots need different AI models?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/www.guideofaitool.com\/blog\/previsualization-in-ai-filmmaking\/#What_should_happen_if_a_shot_cant_be_described_accurately_in_a_text_prompt\" >What should happen if a shot can&#8217;t be described accurately in a text prompt?<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_AI_previsualization_actually_does\"><\/span><strong>What AI previsualization actually does<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">AI previsualization helps filmmakers visualize scenes, camera movements, lighting, and shot composition before production begins. It reduces reshoots, speeds up creative decisions, and improves collaboration.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/invideo.io\/\" target=\"_blank\" rel=\"noopener\">Invideo Agent<\/a> takes this further by generating cinematic previz from a single prompt, handling scriptwriting, shot planning, model selection across Veo, Seedance, and Kling, and full video creation in one <a href=\"https:\/\/www.guideofaitool.com\/blog\/best-ai-workflow-builders\/\">workflow<\/a>, the kind of end-to-end coverage that&#8217;s specific to AI filmmaking rather than a traditional previs pipeline.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is exactly what<a href=\"https:\/\/invideo.io\/make\/ai-previs\/\" target=\"_blank\" rel=\"noopener\"> AI previs<\/a> is built to cover, taking a project as deep as it needs to go, whether that&#8217;s a storyboard, an animatic, or a full sequence at greenlight fidelity, starting from a single hero frame that gets locked before anything more expensive gets built on top of it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Whatever quality standard a storyboard frame is held to, the final footage inherits directly, the approved frame becomes the literal first frame a video model animates, not a separate deliverable handed off before generation. That&#8217;s why frame quality has to be settled before video generation starts, not fixed afterward.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Scriptwriting_as_the_first_previs_input\"><\/span><strong>Scriptwriting as the first previs input<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Previs decisions get made against a script, not in isolation from one. Character motivation, scene order, and tone all shape what a storyboard frame needs to show.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Loading a full script before any visual work begins means every later decision, which angle a scene needs, how a character should be dressed, what a location should feel like, has the same source material to draw from.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The script stays loaded as context through every later stage in invideo Agent, so a decision made against page 40 doesn&#8217;t need to be re-explained by the time a shot from page 40 is actually being planned.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A treatment document works the same way, if a project has one. Locking a visual direction early gives every subsequent frame something consistent to be checked against.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Generating_frames_as_grids_not_single_shots\"><\/span><strong>Generating frames as grids, not single shots<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The practical technique for storyboard generation is to request several options at once rather than one frame per attempt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Generating a grid of variations, picking the strongest panels, and discarding the rest costs very little at the image stage, cheap enough that exploring several directions before committing is the correct use of budget.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The panels selected from a grid become more than a starting point. They act as continuity anchors for every later scene, which is why this stage benefits from real options rather than a single accepted result.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If a project&#8217;s visual direction isn&#8217;t settled yet, running the same scene in two different styles side by side and comparing them directly tends to produce a clearer decision than going with an initial instinct.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"From_approved_frame_to_shot_plan\"><\/span><strong>From approved frame to shot plan<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Once boards are approved, the next step is building the shot breakdown before generating a single clip of video.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This means deciding shot order and sequencing before any footage exists, determining which shot follows which and how the edit will actually flow.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A structured shot plan typically specifies more than just the image: camera angle, shot length, lighting, color treatment, atmosphere, and blocking, alongside the actual generation prompt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Coverage gets planned at this stage too, not fixed later in editing. After a hero angle is approved, requesting the opposite angle in the same session, while the scene&#8217;s context is still fresh, produces a matched pair that&#8217;s usable for cutting between shots.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This stage can also catch problems before they cost anything. A densely cut scene that a model can&#8217;t handle in one pass is cheaper to split into two shots during planning than to discover mid-generation.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Choosing_which_model_animates_which_shot\"><\/span><strong>Choosing which model animates which shot<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Not every shot suits the same underlying model, which is why <a href=\"https:\/\/www.guideofaitool.com\/blog\/sora-ai-alternatives\/\">model selection<\/a> is its own previs decision rather than an afterthought.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Some models hold more context across a continuous take, carrying camera movement and atmosphere from one segment into the next. Others are better suited to generating several cuts natively from a single approved frame. Others handle single, isolated shots well but don&#8217;t extend context the same way.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Routing each shot to whichever model actually suits it, rather than forcing every shot through the same one, is a planning decision, made before generation, not a technical detail to sort out afterward. invideo Agent handles this routing directly: it reads what a shot needs and sends it to whichever of Veo, Seedance, or Kling fits, rather than asking a filmmaker to pick a model manually before every generation, and it remembers the routing decisions made earlier in a project so a similar shot type later in the same production doesn&#8217;t need the same choice re-made.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"When_a_shot_resists_planning_entirely\"><\/span><strong>When a shot resists planning entirely<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Some shots can&#8217;t be fully described in text. Complex camera moves and scenes where two characters are in close physical contact are well-documented weak points for current video models.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The practical fix for camera moves is physical: act the shot out, film it on a phone, and upload that footage as a reference the model can follow for path and blocking.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For physical contact between characters, one carrying another, limbs and props overlapping, a hand-drawn sketch of the configuration serves the same purpose. The model needs spatial information, not a polished drawing.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">invideo Agent Two extends this further: upload real footage and it reads the camera movement, lighting, and look directly from that footage, generating new shots that match and cut in, a way to give the model a physical reference for a move that&#8217;s hard to describe in text, without needing to sketch or re-shoot the reference from scratch each time.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A phone clip and a pencil sketch count as previs artifacts too, even though neither looks like a traditional storyboard frame.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_models_dont_infer_on_their_own\"><\/span><strong>What models don&#8217;t infer on their own<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A video model won&#8217;t invent blocking, a specific light source, or lens behavior on its own, anything left unspecified gets decided by the model instead of the director.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Naming a specific light source produces more reliable results than a general mood word. &#8220;Warm light from the lamps only&#8221; is more useful to a model than &#8220;warm lighting&#8221; as a description.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It&#8217;s also worth checking a model&#8217;s own technical suggestions rather than accepting them by default, a lens type or aspect ratio recommendation can be wrong, and catching that at the planning stage is cheaper than catching it after a sequence is already generated.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Common_mistakes_when_moving_from_storyboard_to_shot_in_AI_filmmaking\"><\/span><strong>Common mistakes when moving from storyboard to shot in AI filmmaking<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Generating video before the frame is approved.<\/strong> Motion should start once a still frame is right, not before, fixing a bad frame is harder once it&#8217;s already in motion.<\/li>\n\n\n\n<li><strong>Treating the first accepted frame as the only option.<\/strong> A single generation per shot skips the exploration that grids are specifically designed to provide.<\/li>\n\n\n\n<li><strong>Skipping the shot plan and improvising order in the edit.<\/strong> Sequencing decisions made during planning are cheaper to change than decisions discovered during a cut.<\/li>\n\n\n\n<li><strong>Sending every shot through the same model regardless of what it needs.<\/strong> Different shots suit different models; routing is a planning decision, not a default setting.<\/li>\n\n\n\n<li><strong>Describing lighting with mood words instead of a specific source.<\/strong> A named light source gives a model something concrete; a general adjective doesn&#8217;t.<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"FAQ\"><\/span><strong>FAQ<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_is_previsualization_in_AI_filmmaking\"><\/span><strong>What is previsualization in AI filmmaking?<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Previsualization is the practice of testing framing, blocking, camera movement, and edit order before committing to full production. In AI filmmaking specifically, the approved previs frame becomes the actual first frame a video model animates, rather than staying separate reference material.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_does_frame_quality_matter_more_here_than_in_traditional_previs\"><\/span><strong>Why does frame quality matter more here than in traditional previs?<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Because the approved frame is animated directly rather than handed to a crew for interpretation. Whatever standard the still frame meets becomes the standard the finished footage inherits.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Do_different_shots_need_different_AI_models\"><\/span><strong>Do different shots need different AI models?<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Often, yes. Some models hold more context across a continuous take, some generate multiple cuts natively from one frame, and others suit single isolated shots. invideo Agent handles this by routing each shot to the model that fits it, rather than requiring a filmmaker to research and choose a model manually.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_should_happen_if_a_shot_cant_be_described_accurately_in_a_text_prompt\"><\/span><strong>What should happen if a shot can&#8217;t be described accurately in a text prompt?<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Camera moves and multi-character physical contact are common cases where text prompting alone isn&#8217;t reliable. Filming a rough reference on a phone, or sketching a physical configuration by hand, gives a model the spatial information a prompt can&#8217;t convey.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Traditional previsualization produces something disposable. A previs team builds rough versions of key sequences, a director iterates on them, and the approved plan gets handed to a crew. The storyboard never appears in the finished film. It exists purely to de-risk a shoot before the expensive part begins. That separation between planning and production is [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1196,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1195","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-info"],"_links":{"self":[{"href":"https:\/\/www.guideofaitool.com\/blog\/wp-json\/wp\/v2\/posts\/1195","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.guideofaitool.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.guideofaitool.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.guideofaitool.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.guideofaitool.com\/blog\/wp-json\/wp\/v2\/comments?post=1195"}],"version-history":[{"count":1,"href":"https:\/\/www.guideofaitool.com\/blog\/wp-json\/wp\/v2\/posts\/1195\/revisions"}],"predecessor-version":[{"id":1197,"href":"https:\/\/www.guideofaitool.com\/blog\/wp-json\/wp\/v2\/posts\/1195\/revisions\/1197"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.guideofaitool.com\/blog\/wp-json\/wp\/v2\/media\/1196"}],"wp:attachment":[{"href":"https:\/\/www.guideofaitool.com\/blog\/wp-json\/wp\/v2\/media?parent=1195"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.guideofaitool.com\/blog\/wp-json\/wp\/v2\/categories?post=1195"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.guideofaitool.com\/blog\/wp-json\/wp\/v2\/tags?post=1195"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}